We started first term by analyzing and juxtapositioning two urban projects,
on the one hand side “the” modernist masterplan Brasilia, by Oscar Niemeyer and
Lucio Costa, and on the other hand , Curitiba, by Jamie Lerner, a more practical
approach towards masterplanning.
One of the main problem about urban scale projects is lack of transportation which
leads, like in Brasilia, to a lack of densification and increasing suburbanisation, killing
the feeling of urbanity in its emergence.
Curitiba suceeds in terms of transportation, by implementing a smart public transport
system within the existing urban fabric, but fails in offering architectural solutions
for exploding city growth.
Assuming that the relationship between transport and density is crucial for urban scale
projects we started to developed a set of
parametric systems enabling us
to generate an urban field in which figure and ground are no longer seperated
but start to morph into one another, creating any given density and connectivity.
Equipped with tose tools we entered London.
Information coming from urban field ascends through urban volumes. According to value, amount and quality of the information, urban elements adapt themselves by mutating their skeletons. Adaptation may occur in structural systems, facades, circulation systems, floor plates,etc..
Flow of urban information in buildings is transported by circulatoins systems. It means adaptation starts with cores and diffuses in to other parts.
Number of cores are set by the information`s density and value. While one core systems represent low dense information ( housing ), multiple core systems are for more dense information ( commercial, retail, mixed use in slabs and towers )
Navigation of cores in the building, creates different kind of volumes for different usages like offices, atriuoms, halls and etc. .
These formations also shape skin of the building which
is meant to be as ``GLOBAL IN LOCAL``. The skin as LOCAL reflects the urban information as GLOBAL.
To reflect Global Information of the Urban Field to elements of the city which represent Local Information, contents of the urban flow is defined and layered in many topics;
Density / Connectivity / Complexity / Landscape
/ Traffic / Privacy / Content of Information.
Each topic is defined with sub_layers.
Urban Information is started to be transported by main axes of the city and distributed to buildings and open public spaces.
Value of the information decides densities. As the resolution of the information gets smaller, the local effect on buildings rises.
This effect can be seen on circulation systems, volume distribution or facades of the buildings. Because buildings adapt themselves to this global information. As the density changes in any region of urban field, elements change too.
Conventional City Pattern is mostly based on gridal network system without regarding actual site conditions.
Altough every city has its own set up in terms of junctions,
borders, formations within these borders, building types, field
definitions, politics and social texture, gridal system constrains
these inputs into regularity like other cities which perform the
same process at all.
To avoid the Conventional City Pattern`s convention, we use the same global urban regulations (connecting junctions,
defining borders, zoning, etc. )with regarding site itself and its environment. Our proposal is based on creating
a COLOR MAP which contains urban information like density, privacy, landscape, traffic, connectivity, complexity,
translated into codes. By coding information, it is possible to control all at one time.